Assets, early concepts, and final designs from scene 6.
Exterior view of the Nyx Lair in Scene 6 of the Opera, highlighting the bizarre, bioluminescent plants and the massive robot skull through which they enter
An additional exterior view of the Nyx Lair, the moonlight lighting up the clearing and the bulbous vegetation of the forest
A view of the narrow root corridor that makes up the first level of the Nyx Lair inside the Robot skull
An aerial view of the glowing mushroom staircase that leads that way down to the lair's caverns
The Crystal Caverns and the teleportation pool at the heart of the Nyx Lair. Pipes like those seen in Marsyas' swamp populate the cavern, tying the two areas together
Assets for the types of mushrooms and crystals that can be found within the Lair
Assets of the unusual plants that make up some of the flora in the Nyx forest
A view of the Phoebus temple at night, its warm light a beacon in dark
The sun going down over the mech valley on the last night before Permadeath, as seen from the Phoebus temple
Looking out to the Phoebus temple from the treeline of the Nyx Forest. Between them lies a wasteland of dry earth and dead mech
Diagramatic study of the Phoebus temple and its floating platforms. The circular design of the temple and its rays mirror the Team Phoebus character designs
A detailed look at the columns and veins of light that make up the Phoebus temple. The columns are filled with an energy core that suspends them between floor and roof
Asset for the planetary calender seen on the first platform of the Phoebus temple, and the glowing floor pattern by the temple door
Early color study of the Nyx Lair
Early thumbnails and color studies of the Nyx lair which used to be located inside a hollow tree